![]() More advanced FTL drives have reduced windup times. ![]() Once at the entry point, the ship or fleet takes 15 days to charge its hyper drive and then travels along the hyperlane to the connected system. Within a star system, ships move at sublight speed until they reach a hyperlane entry point (shown as an arrow on the system map). The main exceptions are Tactical Jumps and Quantum Catapults, which used a direct distance scale instead.Īll ships, unless manually designed otherwise, will have an FTL drive, which allows them to travel along hyperlanes. Hyperlanes between explored systems are colored light blue, unless the system is owned by an empire with closed borders, then the hyperlane is colored red.ĭistances between systems in the galaxy are typically measured in terms of hyperlane connections. Hyperlanes connecting to unexplored systems are colored pale gray on the galaxy map. Ship, starbase, and planetary sensors detect and reveal hyperlanes during exploration, with the the hyperlane detection range typically twice the regular sensor range. The hyperlane network through the galaxy is not initially visible and must be discovered. Higher density reduces the number of chokepoint systems and vice versa at the extreme end, Full attempts to connect every star system with each neighboring system – unless that would cross another existing hyperlane – thereby eliminating nearly all chokepoints. Hyperlane density, how interconnected star systems are, can be adjusted at game start, from 0.5× to 2.75× or Full. A star system can either be part of a cluster – highly interconnected with neighboring systems – or a chokepoint – a system which must be traversed to access the systems on its other side. ![]() Star systems are connected to one another by hyperlanes, safe passages across interstellar space. ![]()
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